The name Wor Tjod Zi Qo̠ is derived from the Wood Elvish language, as Wor Tjod Zi Qo̠ was founded by Delvipo Asoldru, who was culturaly Wood Elven.
Climate
Wor Tjod Zi Qo̠ has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 9°C (48°F). Wor Tjod Zi Qo̠ receives an average of 149 cm/y (58 in/y) of precipitation, most of which comes in the form of rain during the spring. Wor Tjod Zi Qo̠ covers an area of nearly 272 km2 (108 mi2), and an average elevation of 4380 m (14370 ft) above sea level.
Overview
Wor Tjod Zi Qo̠ was founded durring the late 15th century in spring of the year 1364, by Delvipo Asoldru. The establishment of Wor Tjod Zi Qo̠ was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Delvipo Asoldru struck deals with nearby nations and communities to establish Wor Tjod Zi Qo̠ as a prison colony.
Wor Tjod Zi Qo̠ was built using the conventions of Wood Elven durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Wor Tjod Zi Qo̠ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Wor Tjod Zi Qo̠ is is constructed arround a series of premissive cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Wor Tjod Zi Qo̠, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Astonishigly, the Relic of the World That Was are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Wor Tjod Zi Qo̠ seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.
Civic Infrastructure
Wor Tjod Zi Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Wor Tjod Zi Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Wor Tjod Zi Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wor Tjod Zi Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wor Tjod Zi Qo̠'s parks.
Wor Tjod Zi Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wor Tjod Zi Qo̠.
Wor Tjod Zi Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Wor Tjod Zi Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Wor Tjod Zi Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Wor Tjod Zi Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Wor Tjod Zi Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Wor Tjod Zi Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Wor Tjod Zi Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wor Tjod Zi Qo̠'s public wards, blessings, and other arcane systems.
Wor Tjod Zi Qo̠ has an Millitary Academy which trains military officers and specilists.
Wor Tjod Zi Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Wor Tjod Zi Qo̠'s grid is powered by a boiler and turbine based power plant.
Wor Tjod Zi Qo̠'s old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Wor Tjod Zi Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.
Wor Tjod Zi Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Wor Tjod Zi Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wor Tjod Zi Qo̠'s natural decorations nor waterways.
Wor Tjod Zi Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Wor Tjod Zi Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Wor Tjod Zi Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Wor Tjod Zi Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
There’s a relatively new religion in Wor Tjod Zi Qo̠ which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.
Wor Tjod Zi Qo̠'s mayor's house was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.
In Wor Tjod Zi Qo̠ there is no wind.
The Skinwraith near Wor Tjod Zi Qo̠ are known to be more aggressive than normal.
Wor Tjod Zi Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Elven High Magic energies of tier 2 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 132
Farmers: 207
Farm Laborer: 402
Hunters: 229
Milk Maids: 169
Ranchers: 80
Ranch Hands: 163
Shepherds: 149
Farmland: 258835 m2
Cattle and Similar Creatures: 16096
Poultry: 193161
Swine: 12877
Sheep: 643
Goats: 128
Horses, Mounts, and Beasts of Burden: 6438
Craftsmen
Arms and Toolmakers: 131
Blacksmiths: 139
Bookbinders: 77
Buckle-makers: 89
Cabinetmakers: 143
Candlemakers: 238
Carpenters: 186
Clothmakers: 183
Coach and Harness Makers: 71
Coopers: 165
Copper, Brass, Tin, Zinc, and Lead Workers: 90
Copyists: 61
Cutlers: 53
Fabricworkers: 149
Farrier: 367
Furriers: 42
Glassworkers: 214
Gunsmiths: 135
Harness-Makers: 63
Hatters: 122
Hosiery Workers: 45
Jewelers: 70
Leatherwrights: 160
Locksmiths: 64
Matchstick makers: 103
Musical Instrument Makers: 94
Painters, Structures and Fixtures: 83
Paper Workers: 96
Plasterers: 87
Pursemakers: 111
Roofers: 64
Ropemakers: 62
Rugmakers: 61
Saddlers: 123
Scabbardmakers: 148
Scalemakers: 68
Scientific, Surgical, and Optical Instrument Makers: 41
Sculptors, Structures and Fixtures: 61
Shoemakers: 61
Soap and Tallow Workers: 211
Tailors: 390
Tanners: 81
Upholsterers: 93
Watchmakers: 91
Weavers: 207
Whitesmiths: 52
Merchants
Adventuring Goods Retellers: 44
Arcana Sellers: 44
Beer-Sellers: 89
Booksellers: 102
Butchers: 174
Chandlers: 160
Chicken Butchers: 155
Entrepreneurs: 66
Fine Clothiers: 165
Fishmongers: 165
Florists: 39
Potion Sellers: 109
Resellers: 257
Spice Merchants: 82
Wine-sellers: 128
Wheelwright: 100
Woodsellers: 61
Service workers
Bakers: 292
Barbers: 348
Coachmen: 96
Cooks: 292
Doctors: 144
Gamekeepers: 107
Grooms: 55
Hairdressers: 238
Healers: 186
Housekeepers: 189
Housemaids: 338
House Stewards: 214
Inns: 61
Laundry maids: 119
Maidservants: 222
Nursery Maids: 112
Pastrycooks: 222
Restaurateur: 306
Tavern Keepers: 257
Specialized Laborer
Ashworkers: 87
Bleachers: 58
Chemical Workers: 38
Coal Heavers: 136
In-Town Couriers: 149
Long Haul Couriers: 149
Dockyard Workers: 123
Gas Workers: 31
Hay Merchants: 54
Leech Collectors: 176
Millers: 153
Miners: 160
Oilmen and Polishers: 102
Postmen: 136
Pure Finder: 87
Skinners: 195
Sugar Refiners: 37
Tosher: 100
Warehousemen: 268
Watercarriers: 127
Watermen, Bargemen, etc.: 189
Skilled Laborers
Accountants: 83
Alchemist: 99
Clerk: 136
Dentists: 66
Educators: 192
Engineers: 89
Gardeners: 65
Mages: 48
Plumbers: 66
Pharmacist: 77
Professors: 28
Scientists: 48
Wizards: 27
Civil Servants
Adventurers: 59
Bankers: 91
Civil Clerks: 149
Civic Iudex: 69
Consultants: 41
Exorcist: 153
Fixers: 77
Kami Clerk: 120
Landlords: 130
Lawyers: 79
Legend Keepers: 107
Militia Officers: 585
Monks, Monastic: 195
Monks, Civic: 207
Historian, Oral: 153
Historian, Textual: 74
Policemen, Sheriffs, etc.: 149
Priests: 268
Rangers: 85
Rat Catchers: 96
Scholars: 96
Spiritualist: 117
Slayers: 36
Storytellers: 225
Military Officers: 238
Cottage Industries
Brewers: 178
Comfort Services: 222
Enchanters: 72
Herbalists: 75
Jaminators: 207
Needleworkers: 201
Potters: 105
Preserve Makers: 178
Quilters: 91
Seamsters: 357
Spinners: 201
Tinker: 69
Weaver: 157
Artists
Actors: 69
Architects: 25
Bards: 102
Costumers: 38
Dancers: 81
Drafters: 41
Engravers: 51
Fine Furniture Carpenters: 31
Glaziers: 69
Inlayers: 65
Musicians: 195
Painters, Art: 33
Playwrights: 67
Sculptors, Art: 55
Wood Carvers: 238
Writers: 222
Produce Industries
Butter Churners: 222
Canners: 178
Cheesmakers: 222
Ice Merchants: 28
Millers: 134
Picklers: 109
Smokers: 82
Stockmakers: 69
Tobacconists: 99
Tallowmakers: 146
24544 of Wor Tjod Zi Qo̠'s population work within a Foundational Occupation.
1399 work in Agriculture
5445 work as Craftsmen
1940 work as Merchants
3798 work as Service Workers
2555 work as General Laborers
1024 work as Skilled Laborers
3599 work as Civil Servants
2113 work in Cottage Industries
1382 work as Artists
1289 work in Produce Industries
38556 of Wor Tjod Zi Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 1287 (2%) are noncontributers.
Points of Interest
Wor Tjod Zi Qo̠'s roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Wor Tjod Zi Qo̠ suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
The the a suit of Chain mail armor of Truename Magic, an a suit of Chain mail armor imbued with potent amounts of Truename Magic energies was created in Wi-24n Cewgi Mil by in time immemorial, reportedly some time during the late 2nd century.