Large City: Wor Tjod Zi Qo̠

Wor Tjod Zi Qo̠

Wor Tjod Zi Qo̠
Example Wood Elven architecture.
StateCovenent of Irus
ProvenceDrandrabet Deanery
Sub ProvenceKrönëi̽hbör Parish
RegionThèhês-kêhê Heath
Founded1364
Community LeaderMaster Brandwen Ghosegrael
Area272 km2 (108 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation4380 m (14370 ft)
Average Yearly Precipitation149 cm/y (58 in/y)
Population64387
Population Density236 people per km2 (596 people per mi2)
Town AuraElven High Magic
Naming
Native nameWor Tjod Zi Qo̠
Pronunciation/wor/ /tjod zi/
Direct Translation[formal] [pubic hair]
Translation[Not Yet Translated]

Wor Tjod Zi Qo̠ (/wor/ /tjod zi/ [formal] [pubic hair]) is a subtropical Large City located in Krönëi̽hbör Parish, Drandrabet Deanery, within the Covenent of Irus.

The name Wor Tjod Zi Qo̠ is derived from the Wood Elvish language, as Wor Tjod Zi Qo̠ was founded by Delvipo Asoldru, who was culturaly Wood Elven.

Climate

Wor Tjod Zi Qo̠ has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 9°C (48°F). Wor Tjod Zi Qo̠ receives an average of 149 cm/y (58 in/y) of precipitation, most of which comes in the form of rain during the spring. Wor Tjod Zi Qo̠ covers an area of nearly 272 km2 (108 mi2), and an average elevation of 4380 m (14370 ft) above sea level.

Overview

Wor Tjod Zi Qo̠ was founded durring the late 15th century in spring of the year 1364, by Delvipo Asoldru. The establishment of Wor Tjod Zi Qo̠ was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Delvipo Asoldru struck deals with nearby nations and communities to establish Wor Tjod Zi Qo̠ as a prison colony.

Wor Tjod Zi Qo̠ was built using the conventions of Wood Elven durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Wor Tjod Zi Qo̠ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Wor Tjod Zi Qo̠ is is constructed arround a series of premissive cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Wor Tjod Zi Qo̠, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Astonishigly, the Relic of the World That Was are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Wor Tjod Zi Qo̠ seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.

Civic Infrastructure

Wor Tjod Zi Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Wor Tjod Zi Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Wor Tjod Zi Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wor Tjod Zi Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wor Tjod Zi Qo̠'s parks.

Wor Tjod Zi Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wor Tjod Zi Qo̠.

Wor Tjod Zi Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Wor Tjod Zi Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wor Tjod Zi Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Wor Tjod Zi Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Wor Tjod Zi Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wor Tjod Zi Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wor Tjod Zi Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wor Tjod Zi Qo̠'s public wards, blessings, and other arcane systems.

Wor Tjod Zi Qo̠ has an Millitary Academy which trains military officers and specilists.

Wor Tjod Zi Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Wor Tjod Zi Qo̠'s grid is powered by a boiler and turbine based power plant.

Wor Tjod Zi Qo̠'s old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Wor Tjod Zi Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.

Wor Tjod Zi Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Wor Tjod Zi Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wor Tjod Zi Qo̠'s natural decorations nor waterways.

Wor Tjod Zi Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Wor Tjod Zi Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wor Tjod Zi Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Wor Tjod Zi Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

There’s a relatively new religion in Wor Tjod Zi Qo̠ which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Wor Tjod Zi Qo̠'s mayor's house was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Wor Tjod Zi Qo̠ there is no wind.

The Skinwraith near Wor Tjod Zi Qo̠ are known to be more aggressive than normal.

Wor Tjod Zi Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Elven High Magic energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 132
  • Farmers: 207
  • Farm Laborer: 402
  • Hunters: 229
  • Milk Maids: 169
  • Ranchers: 80
  • Ranch Hands: 163
  • Shepherds: 149
    • Farmland: 258835 m2
    • Cattle and Similar Creatures: 16096
    • Poultry: 193161
    • Swine: 12877
    • Sheep: 643
    • Goats: 128
    • Horses, Mounts, and Beasts of Burden: 6438

Craftsmen

  • Arms and Toolmakers: 131
  • Blacksmiths: 139
  • Bookbinders: 77
  • Buckle-makers: 89
  • Cabinetmakers: 143
  • Candlemakers: 238
  • Carpenters: 186
  • Clothmakers: 183
  • Coach and Harness Makers: 71
  • Coopers: 165
  • Copper, Brass, Tin, Zinc, and Lead Workers: 90
  • Copyists: 61
  • Cutlers: 53
  • Fabricworkers: 149
  • Farrier: 367
  • Furriers: 42
  • Glassworkers: 214
  • Gunsmiths: 135
  • Harness-Makers: 63
  • Hatters: 122
  • Hosiery Workers: 45
  • Jewelers: 70
  • Leatherwrights: 160
  • Locksmiths: 64
  • Matchstick makers: 103
  • Musical Instrument Makers: 94
  • Painters, Structures and Fixtures: 83
  • Paper Workers: 96
  • Plasterers: 87
  • Pursemakers: 111
  • Roofers: 64
  • Ropemakers: 62
  • Rugmakers: 61
  • Saddlers: 123
  • Scabbardmakers: 148
  • Scalemakers: 68
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 61
  • Shoemakers: 61
  • Soap and Tallow Workers: 211
  • Tailors: 390
  • Tanners: 81
  • Upholsterers: 93
  • Watchmakers: 91
  • Weavers: 207
  • Whitesmiths: 52

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 44
  • Beer-Sellers: 89
  • Booksellers: 102
  • Butchers: 174
  • Chandlers: 160
  • Chicken Butchers: 155
  • Entrepreneurs: 66
  • Fine Clothiers: 165
  • Fishmongers: 165
  • Florists: 39
  • Potion Sellers: 109
  • Resellers: 257
  • Spice Merchants: 82
  • Wine-sellers: 128
  • Wheelwright: 100
  • Woodsellers: 61

Service workers

  • Bakers: 292
  • Barbers: 348
  • Coachmen: 96
  • Cooks: 292
  • Doctors: 144
  • Gamekeepers: 107
  • Grooms: 55
  • Hairdressers: 238
  • Healers: 186
  • Housekeepers: 189
  • Housemaids: 338
  • House Stewards: 214
  • Inns: 61
  • Laundry maids: 119
  • Maidservants: 222
  • Nursery Maids: 112
  • Pastrycooks: 222
  • Restaurateur: 306
  • Tavern Keepers: 257

Specialized Laborer

  • Ashworkers: 87
  • Bleachers: 58
  • Chemical Workers: 38
  • Coal Heavers: 136
  • In-Town Couriers: 149
  • Long Haul Couriers: 149
  • Dockyard Workers: 123
  • Gas Workers: 31
  • Hay Merchants: 54
  • Leech Collectors: 176
  • Millers: 153
  • Miners: 160
  • Oilmen and Polishers: 102
  • Postmen: 136
  • Pure Finder: 87
  • Skinners: 195
  • Sugar Refiners: 37
  • Tosher: 100
  • Warehousemen: 268
  • Watercarriers: 127
  • Watermen, Bargemen, etc.: 189

Skilled Laborers

  • Accountants: 83
  • Alchemist: 99
  • Clerk: 136
  • Dentists: 66
  • Educators: 192
  • Engineers: 89
  • Gardeners: 65
  • Mages: 48
  • Plumbers: 66
  • Pharmacist: 77
  • Professors: 28
  • Scientists: 48
  • Wizards: 27

Civil Servants

  • Adventurers: 59
  • Bankers: 91
  • Civil Clerks: 149
  • Civic Iudex: 69
  • Consultants: 41
  • Exorcist: 153
  • Fixers: 77
  • Kami Clerk: 120
  • Landlords: 130
  • Lawyers: 79
  • Legend Keepers: 107
  • Militia Officers: 585
  • Monks, Monastic: 195
  • Monks, Civic: 207
  • Historian, Oral: 153
  • Historian, Textual: 74
  • Policemen, Sheriffs, etc.: 149
  • Priests: 268
  • Rangers: 85
  • Rat Catchers: 96
  • Scholars: 96
  • Spiritualist: 117
  • Slayers: 36
  • Storytellers: 225
  • Military Officers: 238

Cottage Industries

  • Brewers: 178
  • Comfort Services: 222
  • Enchanters: 72
  • Herbalists: 75
  • Jaminators: 207
  • Needleworkers: 201
  • Potters: 105
  • Preserve Makers: 178
  • Quilters: 91
  • Seamsters: 357
  • Spinners: 201
  • Tinker: 69
  • Weaver: 157

Artists

  • Actors: 69
  • Architects: 25
  • Bards: 102
  • Costumers: 38
  • Dancers: 81
  • Drafters: 41
  • Engravers: 51
  • Fine Furniture Carpenters: 31
  • Glaziers: 69
  • Inlayers: 65
  • Musicians: 195
  • Painters, Art: 33
  • Playwrights: 67
  • Sculptors, Art: 55
  • Wood Carvers: 238
  • Writers: 222

Produce Industries

  • Butter Churners: 222
  • Canners: 178
  • Cheesmakers: 222
  • Ice Merchants: 28
  • Millers: 134
  • Picklers: 109
  • Smokers: 82
  • Stockmakers: 69
  • Tobacconists: 99
  • Tallowmakers: 146

24544 of Wor Tjod Zi Qo̠'s population work within a Foundational Occupation.

38556 of Wor Tjod Zi Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 1287 (2%) are noncontributers.

Points of Interest

Wor Tjod Zi Qo̠'s roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Wor Tjod Zi Qo̠ suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a suit of Chain mail armor of Truename Magic, an a suit of Chain mail armor imbued with potent amounts of Truename Magic energies was created in Wi-24n Cewgi Mil by in time immemorial, reportedly some time during the late 2nd century.

History